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Dennis Detwiller (born July 12, 1972〔(【引用サイトリンク】 publisher=Detwiller Design )〕) is a computer game designer for Hothead Games and a role-playing game developer and artist. ==Career== Dennis Detwiller got in touch with John Tynes after seeing an issue of Pagan Publishing's ''The Unspeakable Oath'' magazine in 1991. He then started volunteering with the company. When Tynes moved the company to Seattle in the mid-1990s, Detwiller agreed to move with him.〔 Detwiller worked at Pagan as art director where he co-created the Origins Award-winning game ''Delta Green'' in 1997 with Tynes and Adam Scott Glancy;〔(A Brief History of Game #6: Pagan Publishing: 1990-Present ) RPGnet〕〔(I’m Holding This Game For Ransom! ) Bruce Baugh, September 20, 2008, Tor.com〕 Detwiller wrote a series of three chapbooks (1998-2000), and with Tynes and Glancy he expanded the setting in 1999 with ''Delta Green: Countdown''.〔 Detwiller illustrated ''The Hills Rise Wild!'', which also won an Origins Award. He is known for his work in the collectible card game ''Magic: The Gathering'', to which he was a regular contributor. He also participated in many other projects at Wizards of the Coast and was a shareholder. Detwiller and Greg Stolze prepared their game ''Godlike'' for publication by Pagan Publishing. As Pagan was winding down, Detwiller took it to his friends Hsin Chen and Aron Anderson, who created the company Hawthorn Hobgoblynn Press (later known as EOS Press) in 2001 to publish the game.〔 After the release of ''Godlike'' in 2002 Detwiller founded Arc Dream Publishing with Shane Ivey.〔(Interview: Shane Ivey of Arc Dream Publishing ), January 21, 2009, LivingDice.com〕 Detwiller and Ivey formed Arc Dream Publishing to produce supplements for ''Godlike'', and in 2003 Arc Dream acquired the licensing from Stolze to use his One-Roll Engine (ORE) dice system.〔 He has since worked on Wild Talents, a follow-up to ''Godlike'', and the free horror game NEMESIS.〔 Detwiller and Ivey produced ''Delta Green: Targets of Opportunity'' (2010) and also resurrected Pagan's ''The Unspeakable Oath'' in 2010.〔 In 2002 he left Seattle for Vancouver to work with Radical Entertainment〔 where he helped develop ''The Incredible Hulk: Ultimate Destruction'', ''Scarface: The World is Yours'' and ''Prototype''.〔(Dennis Detwiller talks Prototype - Interview - play.tm )〕〔(What if Travis Bickle was “The Thing”? ), Ray Huling, h+, June 10, 2009〕 In early 2009, he left Radical Entertainment for Hothead Games. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Dennis Detwiller」の詳細全文を読む スポンサード リンク
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